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JEMC said:
CGI-Quality said:

DX12 plays a role in the CPU pipeline, which directly links to the game's usage of specific visual elements (as per the info prior to the game's launch). Besides, it's actually built on that API, so it's an appropriate expression.

As for why the specs are so much more powerful than the X1, I can only assume it's because it looks a good few steps ahead of that version.

I know that DX12 is a low level API that so far only allows games to make a better use of CPUs, like Mantle did before it. But again, their recommended specs ask for a i7-3820@3.6GHz, and that's a hell of a CPU that shouldn't need DX12 to run this game.

Not quite like that.

Suppose your GPU takes 30ms to transfer data between the driver and the software. What DX12(Vulkan and etc) do is that it makes the software talks directly to the GPU, making most drivers functions that have nothing to do with the game, not needed. This way, your GPU is no longer running 100% to take care of that load, it's now running 50%, for example. The others 50% can now boost performance in that app, which makes it runs faster. Not prettier or nicer or anything, but faster. Because there's no need for the GPU to communicate with the driver to handle a bunch of stuff it's not needed.

This takes load of the CPU aswell as some memory address issues, but the API itself has nothing to do with the CPU.