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Ka-pi96 said:

Crysis 2/3 also weren't as good as Crysis 1, so no surprise they never managed to sell as well...

@bolded... wut? hack and slash work far better with a controller, plus I can't think of a single PC exclusive hack and slash game. Not to mention that God of War, Bayonetta, Dynasty Warriors, Devil May Cry etc all work perfectly fine on console.

Titan Quest, there has been a ton of new entries into this genre over the last few years thanks to crowd funding.

Swordmasterman said:

PC's great legs is just a Delay of what the console can do on Launch, you think that is nice for a Developer have to wait Years to get the money they would get on Launch with Consoles ?, Crysis is a exception, Diablo, Fallout, The Elder Scrolls, Far Cry, The Sims, also sold well on Consoles.

Diablo 3 didn't sell well on consoles. The PC version outsold all the console versions combined.
The Sims has never done well on consoles compared to the PC version.
Elder Scrolls (Aka. Skyrim) - I wouldn't be surprised if it sold better on PC than console by now thanks to longer legs, every time it's on sale it hits the top of the sales charts, it adds up over the years.

Swordmasterman said:

 

Neverwinter, Heros of Storm, Overwatch, are MMO, Moba, and are on console, the Biggest Hack & Slash franchises are of the consoles, Bayonetta, Devil May Cry, Castlevania, God of War.

The newer Neverwinter isn't a good game compared to the original Neverwinter nights, which was PC exclusive, I didn't like Neverwinter Nights 2 either which was also PC exclusive, never lived up to the original.

If you think Hero's of the Storm, Overwatch can compete with: Eve Online, World of WarCraft, DOTA, Team Fortress 2, League of Legends, Heroes of Newerth, StarWars: The Old Republic, SkyForge and more then you are sadly mistaken, this Genre is dominated by the PC. Just like RTS.

1 Million players on the PS4 is laughable compared to the 70~ million unique players every month playing League of Legends, this is why the PC is in an entirely different league with these genre's.
That's not to say they aren't successfull on console, but typically you don't have TV channels dedicated to games like God of War like you do with StarCraft, League of Legends, DOTA 2 etc'.


As for retail vs digital. Yes Steam eats a chunky % of the price, so does Microsoft, Nintendo and Sony.
However... Digital also means that shipping, handling, packaging costs are eliminated.
It also means that developers can (AND DO IT OFTEN!) skip the Publisher tax.

The PC also allows for Publishers and Developers to ignore steam completely and the % it takes, often they will sell the same games on their own or other store fronts.
Digital is more profitable than retail in many instances, I can't actually believe anyone would argue this.

Constant cash flow is just as important as the initial cash injection from the initial sale, there is a Publisher that went under recently because they had no cash flow and their big AAA titles weren't hitting the sales mark, it gives you security as you can use that cash flow to secure new financing as you are less of a risk.



--::{PC Gaming Master Race}::--