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TheLegendofDS said:
hoala said:

Nothing is hinting on a pwoerfull device either so thats redunant to talk about. its a prediction: not a 100% safe thing.

Here again the HINTS that the systme MIGHT be not powefull:

2 in 1 device with very similar architecture (i gave u sources to that). At the moment its not possible to build a portable device with ps4 like power for something below 400$. The losest you can get are gaming laptops with a gtx 960m (1400 gflops vs 1850 gflops ps4). But even those are 600$+ AND need a fence AND are way bigger then an usual handheld AND have poor battery life AND need to be plugged in for full power AND have often heat issues.

Nintendo already had problems with software development on wii u. Many games got delayed, released without full content (Splatoon, Mario Kart 8, Zelda Wii U, 3d World, Star Fox Zero). They also had problems to develop enough games at all. They will have more problems with better hardware (because worlds, gets bigger, graphics more beatifull, more details).

They already said they wont sell the system at a loss. Nintendo consoles in general are pretty cheap (around 200$ - 250$). The Wii U was their first expensive machine and it failed. The Wii was an in relation cheap system and it had great success.

Like already discusses several times, in terms of cartoony graphics the wii u can already produce very pretty games. The differences between an wii u and ps4 game arnt as big as they were in prev. generations. 

When were 3D World and MK8 delayed or how did they release without their full content? And Splatoon was release without it's full content because that was their strategy and not development issues since that content was already in the disc. Yes Nintendo had problem with HD development earlier in this gen cycle but not as much as your are saying

Excellent points.

If indie developers can churn out big titles, with good graphics and features then I'm sure Nintendo will be fine.

Sony and Microsoft take time to make their big AAA titles, so it's not exactly like things are more difficult for Nintendo than everyone else. If you have issues making modern titles, then train your staff better and hier new talent, evolve your software to better serve you in the future and enable you to do more than you could before. Every platform holder has to go through a learning process, not just Nintendo.

If handheld and console game development has merged then gaps in software releases will be way smaller than they were on the Wii U. Even if you need to port to the degree of moving between architectures it's not going to be like developing a whole new version of a game to run on a handheld and a console.

 

Just because something is difficult, that doesn't mean you limit yourselves by keeping the same weak hardware, god if Nintendo stayed with some Wii U level tech for the next 5-6 years they're going to be more than a single generation behind, especially when PS5 and the Next Xbox release in like 2019-2020 or if both companies do decide to go with an evolving hardware business model.

I'm sure Nintendo devs want to be able to do more, hell the reasons for delaying Zelda on Wii U alone prove that must be the case. This has to mean more powerful hardware is coming.