TheLegendofDS said:
When were 3D World and MK8 delayed or how did they release without their full content? And Splatoon was release without it's full content because that was their strategy and not development issues since that content was already in the disc. Yes Nintendo had problem with HD development earlier in this gen cycle but not as much as your are saying |
Excellent points.
If indie developers can churn out big titles, with good graphics and features then I'm sure Nintendo will be fine.
Sony and Microsoft take time to make their big AAA titles, so it's not exactly like things are more difficult for Nintendo than everyone else. If you have issues making modern titles, then train your staff better and hier new talent, evolve your software to better serve you in the future and enable you to do more than you could before. Every platform holder has to go through a learning process, not just Nintendo.
If handheld and console game development has merged then gaps in software releases will be way smaller than they were on the Wii U. Even if you need to port to the degree of moving between architectures it's not going to be like developing a whole new version of a game to run on a handheld and a console.
Just because something is difficult, that doesn't mean you limit yourselves by keeping the same weak hardware, god if Nintendo stayed with some Wii U level tech for the next 5-6 years they're going to be more than a single generation behind, especially when PS5 and the Next Xbox release in like 2019-2020 or if both companies do decide to go with an evolving hardware business model.
I'm sure Nintendo devs want to be able to do more, hell the reasons for delaying Zelda on Wii U alone prove that must be the case. This has to mean more powerful hardware is coming.