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Pemalite said:
Swordmasterman said:

Without Money it cannot evolve, even if  is a good game, The Elder Scrolls, The Witcher, Far Cry, got bigger when launched for Consoles, because the Budget was much bigger,  The Witcher 3's Developer stated that the game would not be possible (With this, he means in the Size that the game is today) without the Budget that was avaliable because of the Consoles.


Crysis 2 and 3 sold worst than Crysis 1 which was a PC exclusive (Which hit 3+ million copies sold). - Eventually they ported Crysis 1 over to the Crysis 2 engine, but the series never managed to get the same sales as the first game on PC.

There are also games which are simply impossible on console for one reason or another and thus dominate sales on PC. (I am looking at you RTS, hack and slash, MMO, MOBA and more.)

And let's not forget that without the PC, the original Xbox, Playstation 3, Xbox 360, Xbox One, Playstation 4, Wii U would have been impossible from a hardware perspective, it's PC gamers that fund the bulk of R&D that goes into hardware development every year, the same cannot be said in reverse.

PC games also tend to have longer legs, games often go on discount and hit the top of the sales chart sometimes even a decade after their release, on console they tend to fall into obscurity, this the Witcher 3 may have sold better on console initially, but what about in another 10 years time when it's still selling on PC?

The PC has more gamers and more coin floating around, it's a bigger platform than any other singular platform with the exception of mobile, Blizzard and Valve have proven how successfull games can be one after the other when they play to the PC's strengths.

PC's great legs is just a Delay of what the console can do on Launch, you think that is nice for a Developer have to wait Years to get the money they would get on Launch with Consoles ?, Crysis is a exception, Diablo, Fallout, The Elder Scrolls, Far Cry, The Sims, also sold well on Consoles.

Neverwinter, Heros of Storm, Overwatch, are MMO, Moba, and are on console, the Biggest Hack & Slash franchises are of the consoles, Bayonetta, Devil May Cry, Castlevania, God of War.

Your Statement that MMO, Moba, Hack & Slash, don't make success on Consoles is completely wrong,  i think that Blizzard's Heros of the Storm, already have more than 1 Million of players just on PS4, and we have other games like ARC, World of Tanks, coming for Consoles.

And you think that a Game Selling 5 Millions of units 60US$ at Retail, is worse than selling 8 Millions of Units Digital, Droping the price every now and then ?, in The end the Average copie's price is 8-11US$, Steam, eat 30% of it, i Don't think that Retail eat so much to make Digital More profitable with Years of wait, and Most of the companies are not willing to invest in Video Game  to receive the Money Years later, out there have better investments that give money Faster, and some companies would Starve to death, before the game begin to sell on PC.