By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Lawlight said:
DivinePaladin said:

Since when was Bayonetta's best-in-the-genre gameplay shallow?

 

Veknoid_Outcast said:

There are areas of Bayonetta that are ripe for criticism: its self-indulgent storyline and repeated enemies in the end game. But you can't call the gameplay shallow.

The combat and combo system is remarkably deep. It makes hack 'n' slash games like Devil May Cry and God of War look positively primitive by comparison.

I don't think Bayonetta is deep at all - it's a hack n slash game like DmC. You just hack and slash and block on a timely manner. I'm curious to know what exactly is deep in that gameplay.

If you're going to distill a game's mechanics into a simple summary, then you can make any game sound shallow. StarCraft? You just build units and attack enemy bases. Final Fantasy? You just make friends and fight monsters. It's all entirely without nuance.

There is incredible depth to the combat system in Bayonetta. Each main weapon has a staggering number of attacks and can be paired with a foot weapon to create a mind-boggling number of combinations. On top of that you can pick up dropped weapons to alter the combat further.

Add to that dodge, parry, dodge-cancel, transformation, and mid-air combos and you have one of the most flexible, spectacular, and sophisticated fighting engines ever made.

That doesn't even take into account the enemy types, which are all mechanically different.