BraLoD said:
The question here is how you link Uncharted 4 having free dlc post launch as an indicatior for God of War 4 being littered on microtransations. |
God of War: Ascension sold poorly on a CoD-sized budget and a Super Bowl marketing campaign, with a focus on developing Kratos's character that absolutely failed. PlayStation All-Stars outsold it every month besides the month GoW:A launched even though Sony had already pulled PSAS support, and Sony pushed GoW even harder for a few months to fight this fact. That's very much a shell of what it used to be. Hell, the series was already starting to fall apart storyline-wise once Jaffe left, but God of War III's sales and the actually kind of decent PSP games masked that fact for a couple more years. GoW 4 is going to have a hell of a time making back what will be around a three to four year development budget on top of their cancelled IP, The Order failing*, and studio move. The only saving grace financially would be to implement a tacked-on multiplayer again to try to recoup that budget.
Uncharted lacking microtransactions needs to be recouped somewhere for Sony, and I doubt it's solely going to be made up by the extra sales the game will have on PS4. They don't do anything just in good faith; as much as I love them I'm not afraid to admit that. Where else do you see this cut being made back up? Just by in-game purchases from people who don't want to put the effort in? I don't trust that logic considering TLoU had some damn-near pay-to-win guns. On the Splatoon model cashing out for them down the line? Uncharted's multiplayer isn't something that's been enjoyed long term by a significant portion of the fanbase even when they released it for free by itself, so I doubt that. What other games are coming up that have a history of microtransactions? Gran Turismo is the only one that comes to mind, and I'm sure that will have them as well because it's easy pickin's, especially since 6 was disgustingly designed with "optional" microtransactions that were required unless you had hundreds of hours or did some glitches to earn credits.
As for the somehow-off topic side comment about Sony having a history of milking the PS brand that is soaking through to today's development cycles, a spinoff arcade shooter Until Dawn game and two cross-platform racing games (one of which is GT and likely isn't even really in development VR yet, knowing GT) with PS4 aren't proof of a dedicated push for the peripheral; to the contrary, that's a decided lack of faith when your big launch titles are ports and one spinoff that may or may not even follow what made the original good! I can go back further to PS Move if you'd like to mention the tendency to milk without putting in hard effort for the success - unless you consider Resistance 3's Move support a launch title worthy of buying a whole device for. THIS announcement is the anomaly here, knowing Sony, and I'm sure it's done solely as a sort of apology for TLoU's multiplayer being disgustingly riddled with microtransactions, and because the series is over after this. But that apology will have to be made up somewhere - we've never seen Sony make an expensive apology they didn't make up somewhere else later (outside of the post-hack apology, they admittedly took that one like a champ).
*Yes, I know the Order wasn't entirely them, but it's an incubated development, as are all of SMS's non-GoW projects. But putting effort into incubating these developments costs money, and as we saw with the layoffs, SMS needs to make money back too here.
And a quick note here: I'm NOT saying this is a bad thing right here. I'd rather have a series I care about do away with shifty practices than one I don't, and getting rid of poorly-implemented microtransactions is always a good thing. I'm saying that Sony doesn't throw away money without making it back somewhere else. Maybe they'll sell us a Grounded difficulty again to try and make up for it, maybe the short single-player expansion will be sold as a standalone for around $15 again, who knows. The best bet is that GoW will hold up its previous attempt at microtransactions in its multiplayer, though.
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