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MohammadBadir said:
JustBeingReal said:

You've heard about the supplementary cloud computing patent right? It's possible that when you have the handheld and a console that both could work in tandem to share a portion of the processing load.

The handheld could get a boost when on the move through sending non latency sensitive tasks back to the console to be processed and the handheld handles latency sensitive ones. The 2 systems working together could make for a more powerful whole unit.

Imagine the handheld by itself is close to XB1 level and the console could be around PS4K, put the 2 together and you have the combined capabilities of both.

Allowing people to play games on the move, then boost visuals when your home would be a pretty big selling point for some IMO, though mainly the reason for unifying the library is to just give people more options and improve the possibility of them wanting to buy more than one Nintendo system.

Nintendo could actually gain if the console audience can now buy games that wouldn't have been available to them before and the handheld audience would potentially be even bigger, so that adds to the amount of potential customers and units of software that could be sold.

How expensive would that XBO handheld be? .-.

No, you're overestimating the amount of people who'd buy 2 expensive platforms to play the same games.

I've given examples of the costs of components required for this early, TBH the patent talking about that handheld mentioned that the processing performance would be closest to XB1, so that basically means anywhere from 655GFlops to 1.575Tflops, because the range would be between half the power of XB1 and half way between XB1 and PS4.

Considering that chip costs usually account for about 1/3rd of final retail graphics cards or APU's retail price this is what the cost of making those parts would be to AMD, then add a profit per each chip for AMD to then ship to Nintendo.

AMD are targeting a release price of $349 for a 40CU Polaris GPU, that would cost AMD $116 per GPU chip, Nintendo could use a 10CU GPU and clock it at 1000Mhz or slightly faster to hit XB1 GPU speeds in the handheld, the chip would only cost AMD $29 to make, AMD's profit could be $5 per chip, $1 for shipping each chip, total price to Nintendo $35 for their GPU, that's still going to make them $250M if Nintendo sold 50M handhelds.

Obviously this isn't an SOC, but I doubt the CPU side of the APU would be much more expensive, built profits would probably stay the same for AMD, but say the CPU and other gubbins (decoding, cache or anything else) adds $10-20 that's a full SOC for $55, pretty cheap for the level of tech involved and a pretty good bet on what prices could cost.

Batteries (as I pointed out to the OP) aren't very expensive (a 20,000 mah charger retails at under £30, I've seen 10,000 mah ones for £11.99), same goes for modern 1080p tablet panels, built in speakers and eveything else needed to make up a decent handheld like this.

This could make Nintendo a profit launching at $249 and people would have a gaming handheld as powerful as XB1 or very close too it, pretty marketable.

 

Any amount of crossbuying and extra sales of would be something for Nintendo, it's all one install base and the volume of games they can release is expanded because they only have to make one 3D Mario game per release or Zelda or whatever, the console gets them all, the handheld does too or maybe the console gets everything and the handheld misses out on some dedicated console games, but it still helps to boost sales.

The processing supplement patent would just help to move hardware in the area of the market where tech heads want to get the most out of their Nintendo games. It's all about giving gamers more options, to better provide for their gaming needs.

 

The point of having a console is for console gamers, they aren't going to buy a handheld, so why should Nintendo prevent them from playing the huge catalog of games that release on those devices?

Nintendo could end up with an install base of over 100 million customers. If even 10% of these people buy a new system every few years that would make Nintendo quite a lot of money and older units could be dropped in price to entice a new audience to buy Nintendo again.

Personally I'm of the opinion that NX is a windows/android/apple style operating system, that can play all future Nintendo games and the company will use that to put the games at the forefront, but sell different spec device based on various different market's needs.