potato_hamster said: The definitely did not do this on the Wii U. It was way more difficult to develop for than the PS3/PS4/X360/X1. The developer tools alone are severely lacking in comparison. it definitely wasn't easier to port an X360 game to Wii U than it was to port it to PS3. Not even close. |
"In the case of porting, Ubisoft EMEA MD Alain Corre says that doing so is quite easily. Ultimately though, Corre feels that unique experiences tailor-made for the GamePad will provide the most interesting experiences."
"https://twitter.com/ShawnLong85/%22">@ShawnLong85 I am not a programmer, but from what I gather the Wii U is not more difficult to develop for than other platforms.
— Jools Watsham (@JoolsWatsham) https://twitter.com/JoolsWatsham/statuses/422072634830880768/%22">January 11, 2014"
Source: http://nintendoenthusiast.com/news/harder-develop-games-wii-u-case-says-renegade-kid/
"Ubisoft has today revealed that development costs for the Wii U simply are not as expensive as once believed. CEO Yves Guillemot has gone on record to say that his company "doesn't have a huge investment" in the next-gen console, despite a strong showing at this year's E3"
"Developer explains what it’s like developing for each console: PS3 being the hardest
Bayonetta was ported from x360 to ps3 and later to wii u. Here are the results:
Yeah sure bro. Tell me more.