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potato_hamster said:

The definitely did not do this on the Wii U. It was way more difficult to develop for than the PS3/PS4/X360/X1. The developer tools alone are severely lacking in comparison. it definitely wasn't easier to port an X360 game to Wii U than it was to port it to PS3. Not even close.

"In the case of porting, Ubisoft EMEA MD Alain Corre says that doing so is quite easily. Ultimately though, Corre feels that unique experiences tailor-made for the GamePad will provide the most interesting experiences."

Source: http://nintendoeverything.com/ubisoft-easy-to-port-to-wii-u-unique-gamepad-experiences-will-be-most-interesting/

 

"https://twitter.com/ShawnLong85/%22">@ShawnLong85 I am not a programmer, but from what I gather the Wii U is not more difficult to develop for than other platforms.

— Jools Watsham (@JoolsWatsham) https://twitter.com/JoolsWatsham/statuses/422072634830880768/%22">January 11, 2014"

Source: http://nintendoenthusiast.com/news/harder-develop-games-wii-u-case-says-renegade-kid/

 

"Ubisoft has today revealed that development costs for the Wii U simply are not as expensive as once believed. CEO Yves Guillemot has gone on record to say that his company "doesn't have a huge investment" in the next-gen console, despite a strong showing at this year's E3"


Source: http://www.gamesindustry.biz/articles/2012-07-23-ubisoft-says-wii-u-ports-costing-under-USD1-3-million

 

 

"Developer explains what it’s like developing for each console: PS3 being the hardest

Read more at http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest#FIS5yzbHvs0y26oa.99"

Source: http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest

 

Bayonetta was ported from x360 to ps3 and later to wii u. Here are the results:

 

 

Yeah sure bro. Tell me more.