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Sort of: Recently, I tried playing Master of Orion 2 again.  This time, though, I decided to pursue the highest score I could get.  Toward that end, I kept expanding my empire well past the point it would have taken to destroy Antares.  This time, I decided I would take the game to its OCD conclusion: I populated the entire huge galaxy, developed every planet as far as they could go, and filled them with as many people as they could take.  And at the end, when I looked at the galaxy map and saw a shining sea of green, and one white system belonging to my enemy, I felt strangely depressed: The game hadn't simply been decided some 400 turns ago, there was literally nothing left to do.  There were no buildings left to construct, no population slots left to fill, nobody to conquer without ending the game.  At that moment, I suddenly understood why Alexander the Great wept when he was told there was nothing left to conquer: What if you had fulfilled the most difficult endeavour of all time, earned everything, and there was no longer any doubt that you could succeed in anything?

 

Then I switched off MoO2, and went online for a few rounds of Half-Life 2: Insurgency :P 



Super World Cup Fighter II: Championship 2010 Edition