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Player2 said:
Ljink96 said:

Who's to say Nintendo consoles can't be in the upper price range? If they change their hardware choices to include a blu-ray player, and have up to par graphics...that'd basically be a PS4. Nintendo used to have the more expensive console, it wasn't until other companies included other media apps and players that development costs increased, thus an increase in price. You can make a PS4 comparable system and sell it for $300 now. I'd pay 400 for a Nintendo console so long as it's modern.

I do agree that Nintendo makes most of its profit off software and a low price hardware brings down that barrier to entry, but it's possible to have a moderately priced console and sell a killer amount of software. The PS4 and GTAV as one example. People will pay for a good game console with good games. Nintendo's own fanbase as of now has dwindeld down because of their lack of the ability to be modern. The NX needs 3rd parties to survive successfully. It's been the downfall of every great company. If you don't have 3rd party support, which is directly related to how your console performs power/sales wise, your console is sunk. i.e. Dreamcast, Saturn, Atari5200 and 7800, Gamegear, Lynx, 32X, Jaguar, and now Wii U.

Nintendo can hit hard, and they have. But they could hit harder with hardware that caters to everyone, while maintaining a modest price which is what the PS4 is doing and why it's sold 40 Million over Wii U's 13 Million with a 1 year headstart. I understand how Nintendo has operated in the past but things change and if Nintendo isn't willing to adopt industry standards, they minds well pack up their hardware business.

Third party multiplats aren't coming regardless of how powerful NX is. Wii U is more powerful than the PS3 and 360 yet it's first half of 2013 was barren meanwhile PS3 and 360 were getting games.

To be successful a console needs a constant stream of games. PS4 has the entire gaming industry making games for it, so Sony doesn't have to care about being able to support it properly by themselves. Nintendo doesn't have that luxury.

If Nintendo makes a powerful system and uses that power, what they get is a higher likelihood of software droughts due to longer dev cycles and less assets that can be ported between the handheld and the home console versions of their games, that's the opposite of what they're trying to achieve. Game development becomes more expensive too. If they don't use it, they're just losing customers by rising the entry barrier.

The only think that made Wii U "50%" more powerful was its gpu over PS3 and Xbox 360 which isn't much to tout about. Not to mention, Wii U porting is much more difficult than porting games from PS3 and 360. Wii U is Power PC based, and PS3 and Xbox 360 are x86. Porting from Power PC to x86 can take several months, even a year or so to port which is why Wii U ports didn't really continue. Porting between Xbox and PS3 literally takes up to a couple of months if that because their architectures are so similar in design. Power PC is really outdated, and the only reason Nintendo uses it is for its signature Backwards Compatibility.

PS4 had the entire industry, minus Nintendo, making games for it because the third parties feel comfortable on their console, because their console doesn't require special tools just to run well like NIntendo's consoles need. Bethesda outright called out Nintendo on them not supporting their console just because their consoles don't cater to everyone. If your console caters to everyone, everyone will cater to your console. Simple as that. Gamecube sales were'nt that good but they're better than Wii U's because at least it was more powerful than the PS2 and just as or almost as powerful as the OG Xbox. Their fault being storage space again, which screwed over Square whom were making games like Dragon Quest 8 which took up 4.3GB.

Software droughts are not an issue for powerful consoles like PS4 or Xbox One! They're the ones getting the multiplat games, never running out of content. With Wii U getting a few games every few months. Because those consoles cater to all developers, those developers will make content for those consoles. A console that can handle all 3rd party games will never encounter a drought. I'm not understanding where you got that from. Nintendo, they can do whatever they want in terms of game development what they do on their console is their business but if you screw over 3rd parties that are supposed to support your console while the first party works on their software, your console will fail. Without EA, Bethesda, Rockstar, Ubisoft, Square Enix, Capcom, Tecmo, Konami, Bandai Namco, From Software, just to name a few...you're console is as good as dead. 3rd parties serve many reasons, but their main reason is to support a console with software. Nintendo doesn't have that luxury only because they don't choose to cater to 3rd parties.

People will pay for a mid priced Nintendo console if they can get al their NIntendo games and everything else! This would basically render the other consoles as useless in terms of software. That may not be what NIntendo is trying to do. They're trying to be different...but divergence comes at a cost. It can be helpful (Wii) or hurtful (Wii U). Nintendo, without a doubt needs to adopt gaming industry standards into their game consoles if they wish to continue making dedicated hardware because 3rd parties aren't even willing to drum up a porting team to port to crappy Power PC when they can port a game from PS to XB with a few edits in the code.