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RolStoppable said:
Well, that was a good post. So what's left to discuss?

 I figured that the main point of contention with my post would be the suggested re-allocation of the current HD console-oriented talent toward different ends - I hadn't thought very deeply into that one, and was operating on the assumptions that HD-oriented talent could be easily redirected toward non-HD development, and that the development of HD assets simply required more artists.



Super World Cup Fighter II: Championship 2010 Edition