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@ stewacide

So what developers have to do is exploit those few instructions that run well, and try to minimize the rest that don't: theoretically it can be done, but practically developers are lazy and if the PS3 doesn't sell gangbusters they won't bother to re-write everything for the Cell.
I don't think all game developers are lazy, especially not many coming from an Amiga background like the guys at Factor 5 (of Turrican fame, developing Lair for the PS3 right now). The classic Amiga is still popular within the demoscene, such developers tend to push every little ounce of performance out of ancient hardware configurations (within given memory limits) and actually have fun doing so. Look at this as a rewarding challenge. For instance the people behind Max Payne/FutureMark (demoscene group MatureFurk) made an excellent demo for the Amiga in 2001 winning the Assembly competition, the biggest demoscene event around the world. Lapsuus demo 50 mhz 68k Amiga with an AGA chipset (released in 1992): http://youtube.com/watch?v=2aoIsWxGWHQ For instance regarding Jorge (Jürgen Schober) a SW engineer posting at AmigaWorld, who also toured an early version of AmigaOS4 around Europe in 2003: Article here He is very excited about the Cell since he got his PS3 (he moved to the US), he thinks the Cell is a lot of fun to experiment with and offers lots of potential. He also thinks Linux already runs well on the PS3, OS4 should run even better since it better optimized to run efficiently (already runs on an old Amiga 1200 released in 1992, expanded with 166Mhz PPC and 128 MB, ancient video).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales