Intrinsic said:
Intersting.... those two games you mentioned. if innovations like procedural generation is what you are basing ur "more powah" push on.... then I fear you have got it all backwards. Especially if you think that we need tons more processing powah to pull them off. Make no mistake tho, the power in these consoles is more than enough to feed any kinda gameplay innovation and then some. The issue with that has nothing to do with the power at hand but that devs or publishers simply aren't willing to take the risk. Anyways, I e long since accepted that you and I would simply not agree on this matter. So let's leave it at that. |
True, but I'll keep on dreaming of dynamic evolving worlds, RPGs where the seaons change, weather makes an impact on the world and the world changes due to your actions, beit a fireball setting a forest fire or diverting a river to help a new settlement grow.
We do need more powah. The ps4 already struggles with Minecraft. Too many pistons in 1 place and the engine can't keep up. FPS is stable yet resolving my contraptions starts to fail with blocks not staying attached to sticky pistons, cpu limited. Fallout 4 dropped to a crawl with a bit too many monitors in 1 place. From dust was limited to tiny maps, sadly on PC too, cross platform parity :/
Anyway we'll see. I doubt we'll still be playing the same set piece heavy corridor shooters in 8K in 20 years. At least I hope not. They'll still be there, yet I hope they'll be seen and regarded as on rail shooters are now. I'm not ready to settle just yet :)
Sorry, getting off topic. Agreed to disagree. Still 6-7 weeks to E3 ugh!







