Yeh, it's worth reading the bit in the article under the header "Games as a Service" to see what is happening to the AAA publishers today and why they're releasing a smaller number of games each year.
Basically production costs are so high now that they can't afford, or have the manpower, to create 50 big games per year like they did before. Instead they're focusing on a few core games that they know will sell and creating them using the GaaS model in order for them to be the basis of a generation long IP.
A huge ramp up in costs to a PS5 with no userbase on day 1 is just unsustainable.







