Veknoid_Outcast said:
Yes, but I shouldn't need to do homework and consult footnotes to enjoy a story. And that's pretty much what Halo 5 did. And I think you misunderstand me. I love the universe of Halo as brought to life by Bungie. I love the characters and the history. But starting in 4 story (and graphics) took priority over level design, AI, and gunplay - all of which, in my mind, are far more important. And multiplayer in 4 was a poor substitute for the incredible experiences in 2, 3, and even Reach. Now, I agree that the multiplayer in 5 is much improved from 4. In fact, I'd argue Warzone is 343's greatest contribution to the series - even though I'm not a fan of the requisition system. |
Is it too much to google this stuff? Wikipedia? I mean if we have Halo story fans who can't be bothered to use the ever present internet to casually look up story details of a game we like to play, then what real authority do you have to have an opinion of how 343 handles Halo's story? Don't mean to attack you, rather trying to pick your brain, I am genuinely interested in the non-lore Halo fanbase.
That said, your second underline I will retort that instead of taking priority, 343 made them on the same level as levels, AI, and gunplay. Because with Bungie, story and and graphics always took a back seat. Playing the entirety of MCC, I didn't really notice a real difference in how the AI is or how the guns feel. If anything Halo has always been known to have weird marine AI, and Halo 2/3 shotgun was incredibly weak. Halo 4 shotguns had that weight and power of Halo CE shotgun, to name an example.