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vivster said:
SvennoJ said:

In the end, there is more work to be done for the same amount of potential sales. Which either means more generalized software like on PC, leading to less full utilization of the hardware, slightly less ambitious games, or ways to get those extra costs back through DLC or higher prices.

What do you think of my proposal that future PS4 games will use less graphical features and as such will need less optimization. That time saved could be spent on optimizing the PS4k version.

Well personally I don't care at all for motion blur and dof effects, nor bloom, even FXAA and temporal AA can go away, and especially chromatic aberation. Of course all this stuff is there to make it all seem more detailed that it really is.
I understand why console games don't have settings for all that, but sure if the base version needs to cut some of those imo useless effects to recoup time lost from maintaining and testing the NEO version, I'm all for it :) Yet that would be wishful thinking on my part, devs are not going to risk not having the same look on both versions. The effects are just going to look a bit worse on the base model if anything.