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SvennoJ said:


PS4K will bring longer dev time, higher budgets, less innovation.

I domt know how you are arriving at this. Makes zero sense to me....... how can Neo do all that when the core system is still the PS4?

And in the end you're actually getting less bang for your buck than before.
Normal cycle, release susidized console, ahead of the curve, sold at slight loss, loss is made back over the years.
Incremental consoles have a much shorter lifespan, thus are already behind the curve at release, must make profit a lot sooner.

no. and you really need to stop doing this. You make it sound like this means that when the Neo is released the PS4 and the 40M+ people that won it seizes to exist. There is nothing affecting the lifespan. If anything the lifespan becomes longer. 

PS4K is still stuck with the 8 core Jaguar processor, running only 30% faster. It already was a bottleneck. No memory increase, games aren't even allowed to have better gameplay, only improved graphics. What happens in 2019? Another model to code for? Is the base model dropped then? Will the base or the 4K still hold back gameplay improvements?

You really think that the problem with games today is that the CPU is the bottleneck? So how does that explain the PS4 running evey game at a higher rez and framerate thaan the XB1 yet it has the better CPU. And you think the available memory is not sufficient???? lol. ok. 

Let me tell you something about a game pipeline. 

CPU receives input > CPU simulates scene > GPU draws scene and sends it to ur TV > user presses button > CpU recieves input

At its heart, every single game engine follows the above principle. Now what do you think happens if you have a GPU that can do all the work in half the time? Think about that for a bit. 

Answers in bold.