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Funny how that article invalidates itself at the end

But the time for disruptive product cycles is over. There's too much risk involved, with game budgets more expensive than ever, and other markets increasingly eating away at each other. There was a lot of debate before this generation launched on whether or not there was even a market for game consoles anymore as the PS3 and 360 quickly plummeted in sales. The PS4 answered that question with a resounding yes. I wonder what answers the PS4K will bring.

PS4K will bring longer dev time, higher budgets, less innovation.

And in the end you're actually getting less bang for your buck than before.
Normal cycle, release susidized console, ahead of the curve, sold at slight loss, loss is made back over the years.
Incremental consoles have a much shorter lifespan, thus are already behind the curve at release, must make profit a lot sooner.

PS4K is still stuck with the 8 core Jaguar processor, running only 30% faster. It already was a bottleneck. No memory increase, games aren't even allowed to have better gameplay, only improved graphics. What happens in 2019? Another model to code for? Is the base model dropped then? Will the base or the 4K still hold back gameplay improvements?