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On modern hardware, all games should be 60 fps. If they can't reach a consistent 60 fps, they need to start reducing graphical detail--fewer polygons, smaller textures, fewer lighting effects, lower resolution, whatever it takes to get the frame rate up. Frame rate issues were understandable in N64/PS1 and other early 3D games. After being accustomed to NES/SNES games where 60 fps scrolling in 2D games was fairly standard (not 60 fps animation, mind you, that is something completely different), I was somewhat annoyed by the choppiness of early 3D games. Of course, that didn't stop them from being great games. One of my all-time favorite games, Perfect Dark, has some pretty bad frame rate issues in the N64 version. However, on more advanced hardware (Gen 6 and beyond), it is fairly annoying to see developers push for graphical detail at the expense of frame rate. In short, I am a bit more lenient on frame rate problems in 3D games from Gen 5 (or before), since they were working with pretty limited hardware, but for Gen 6 and beyond I'll complain about it more. Of course, the older systems had problems with slow down (particularly SNES), which could be a little annoying at times, but you could also use it to your advantage so it wasn't so bad. Still, when there wasn't too much going on, the norm was 60 fps so the scrolling looked nice and smooth.