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spemanig said:
They didn't even need to look as good as TLoU.

The widespread persuit of realism in a medium this inherently artistic is so weird to me. Such a waste of time, money, and recourses that would be better spent on things like animation, AI, and actual game design.

Imagine if anime did this.

Animation actually happens to be the area that UC4 impresses me most (and surprisingly, also FF15 to a degree) :p. While we still have a ways to go, it's nice to finally have console games (for the most part games in general, really) have complex reactive animation systems. Some 7th gen games (Uncharted included) have attempted it in the past, but the transitions in the animation chains often felt clunky, and there were usually only a handful of parameters that triggered more than 1 anyway. Finally having characters consistently and believably react to their surroundings and the players actions is super neet.

The only major technical or design concern I have for UC4 is AI. That's one area the industry at large rarely seems to care about pushing forwards, and that trend is reflected in how the PS4, X1, and WiiU were designed. More often that not the games described as having 'great AI" are just doing what should already be the standard.