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John2290 said:
HoloDust said:
I'll start thinking like that when hardware is powerful enough to handle ray/path tracing/casting, and whole game world is physically based...IIRC, from Gamasutra interview with Tim Sweeney (EPIC Games/Unreal Engine) few years ago, that's some 25TFLOPS.

Well with VR everything goes back to basics. While frame rates and the game world, being a 3 deminsional space and having form now becomes more important as fleshing out polygons into a circle most everything else becomes a luxury. Ill revisit my opinion that graphics need not outpace Uncharted 4 when all that catches back up and games are released fully functional and finished without any fucking patches. And fuck Tim Sweeney, the mans lifes work relies on an evolution of graphics and constantly pushing need for better tech to achieve it, he doesn't give a shit about gameplay or the consumers right to have some kind of quality in the product they are investing their money into, regardless of who ultimuley own the content.

Not sure what you're mumbling about, all I see are harsh words againt Tim Sweeney for no reason - he is coder, always was, not a game designer, so of course he wants to push tech....and there's absolutely nothing wrong with it, fully voxel octree based engine of that capacity (that's what he was talking about) would give developers much, much more freedom in how player and world interact, not to mention how light behaves.