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SvennoJ said:

Bryank75 said:
Last answer...

Snikt

Join the club.

I'm tired of people not understanding or not willing to understand that console game development is very different from PC game development. That somehow it's easy and games will automatically look and run better on NEO and it won't take any resources at all.

Or what incremental console upgrades mean for the future. Short term gain, long term pain.

Games will not release on PS4 as they normally would have. At least 25% to 50% extra QA time just for testing if the same build runs correctly on the faster CPU, memory and GPU. An extra GPU binary is required for NEO. Patches are doubled and need to be synchronized for multiplayer games. All that has to come out of the same budget since it's all selling to the same userbase as before. Either games take even longer to develop or each verion gets less attention than before.

The effects might be small for a big AAA studio, yet a lot more pronounced for a small studio that could only afford to release on 1 console to begin with.


But let people dream on that that $399 NEO box is going to give those GTX 970's a run for their money and every game is magically going to run better. All that counts is better graphics after all.

Progress doesn't pay off straight away. Sometimes companies and people do things with little or no pay as a showcase of their abilities and what they can do..... 

and besides, it's not like they don't cater to a wide range of PC architectures and specs as well as at least 2 consoles and soon 3 or 4. If this was the attitude of the industry, we would still be playing NES.