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The point of only having two competing consoles (and why it's a good thing) is that they're similar. They develop to optimize for one, then the push it to get it running on the other is relatively easy. Now they got to optimize for one and get it running on two separate consoles, three if you count NX... and a pc port.... Basically a few are going to get screwed. We see it time and time again with multi platform releases. Look at Arkham Origins, a game that released on 4 seperate platforms.

Now while there are other examples, like Call Of Duty Ghosts which released on like... 6 different platforms (cross gen, multiplat, on Wii U, and on PC) run "fine" for the most part, still some versions were extremely gimped as far as dlc (Wii U) or performance (PS3/Xbox 360), and updates for versions taking long periods of time.

There are definitely problems with introducing several platforms to the market.