There will be less incentive to figure out innovative ways to push more out of the hardware. For example FXAA on PS3 or KZ SF and QB temporal upscaling methods. Why bother with new faster ways to blend animations, or fine tune interaction between threads to save a few cycles if that only means more testing on another hardware spec where faster cpu and memory can wreak havoc on all your assumptions.
And let's look a bit into what NEO can mean for the future. As stated NEO cannot have any new features nor better gameplay, AI, physics, only better graphics. So with less incentive to push more out of the base model, there is also less room for gameplay innovations.
Then what happens in 3 years, another incremental upgrade like many people seem to want? Does that mean games are still restricted by the base model instead of a ps5 in 2019 that is free to upgrade everything? Do developers now have to code for 3 hardware specs?
Or is the base model let go at that point (whoops 10 year support) Or do we get minimum and recommended specs for each game. Nobody bat an eye at the differences between cross gen games, yet how's that going to be with incremental upgrades. Can't stay forwards compatible for 10 years or the games we have now is it for game play.
Bottom line, games will take longer to develop, generate less profit for the work put in, less incentive to innovate.







