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epsilon72 said:

 

Well, it wasn't exactly "trouble" running it (it was by no means unplayable), but I like to maintain high framerates in online games so I won't be "hindered" by sudden framerate dips, which usually happened when a lot of stuff was going on. When I lowered the graphics settings things were still a little laggy, and reading posts on Quake Wars forums saying that you really should have ~2.6-ish AMD clock speeds for consistent 60 fps convinced me to try my hand at overclocking again. Now I'm running the game at ~high quality graphics settings at 1920x1080 (I was before the OC actually, and performance at those settings was similar to lower settings)
I'm running the game in Gentoo x86_64 linux with the 2.6.24 kernel (Linux native games ftw), no anti virus is running (because it's linux), and I have a 512MB 8800gt and 2048MB of ram. Performance is just a smidgen less when running it in windows.

This is more my quest to make the game run at a consistently high framerate, rather than to just make it 'playable'. I could probably make it even faster if I lowered the graphics settings too.

 


It looks like you might actually be more CPU limited than GPU limited here. I took a look at a couple of benchmarks that seemed to hit a wall at 80fps on the same processor. Are you running it locked? Because if you don't already know this it *might* be syncing you at 30fps. But yep you might benifit more from gameplay than pretty visuals in a an online FPS IMHO! :)

Are there any particle or physics options you could turn down? I think those utilize CPU time. Pretty much anything that might use your CPU instead of your GPU could possibly be turned down or off to speed things up if as I think you might be, CPU limited here.



Tease.