epsilon72 said:
Well, it wasn't exactly "trouble" running it (it was by no means unplayable), but I like to maintain high framerates in online games so I won't be "hindered" by sudden framerate dips, which usually happened when a lot of stuff was going on. When I lowered the graphics settings things were still a little laggy, and reading posts on Quake Wars forums saying that you really should have ~2.6-ish AMD clock speeds for consistent 60 fps convinced me to try my hand at overclocking again. Now I'm running the game at ~high quality graphics settings at 1920x1080 (I was before the OC actually, and performance at those settings was similar to lower settings) This is more my quest to make the game run at a consistently high framerate, rather than to just make it 'playable'. I could probably make it even faster if I lowered the graphics settings too.
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It looks like you might actually be more CPU limited than GPU limited here. I took a look at a couple of benchmarks that seemed to hit a wall at 80fps on the same processor. Are you running it locked? Because if you don't already know this it *might* be syncing you at 30fps. But yep you might benifit more from gameplay than pretty visuals in a an online FPS IMHO! :)
Are there any particle or physics options you could turn down? I think those utilize CPU time. Pretty much anything that might use your CPU instead of your GPU could possibly be turned down or off to speed things up if as I think you might be, CPU limited here.
Tease.







