Squilliam said:
A few questions... - What hardware are you running? - What settings are you running the game at? - If you lower the resolution/graphics level and if the game still chugs then you're definately CPU limited. - What programs are eating up CPU time in the background? If you have antivirus especially, turn it off. Anti virus programs check every file you open, so they can sap performance quite drastically. "Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista) You shouldnt be having trouble running it! |
Well, it wasn't exactly "trouble" running it (it was by no means unplayable), but I like to maintain high framerates in online games so I won't be "hindered" by sudden framerate dips, which usually happened when a lot of stuff was going on. When I lowered the graphics settings things were still a little laggy, and reading posts on Quake Wars forums saying that you really should have ~2.6-ish AMD clock speeds for consistent 60 fps convinced me to try my hand at overclocking again. Now I'm running the game at ~high quality graphics settings at 1920x1080 (I was before the OC actually, and performance at those settings was similar to lower settings)
I'm running the game in Gentoo x86_64 linux with the 2.6.24 kernel (Linux native games ftw), no anti virus is running (because it's linux), and I have a 512MB 8800gt and 2048MB of ram. Performance is just a smidgen less when running it in windows.
This is more my quest to make the game run at a consistently high framerate, rather than to just make it 'playable'. I could probably make it even faster if I lowered the graphics settings too.










It's not perfect, but it no longer goes into super lag-fest when a lot is going on. The movement in the game itself is kind of choppy though, so sometimes it's hard to tell when it's a performance hit. Quake Wars was the only game to give me real trouble (laggy input, specifically). Kind of strange....