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spemanig said:

Star Fox has all-range mode and on foot sections (that's what the walker is, guys. It's a third person shooter.) It's not just a rail shooter, and Wii remote is not good at all for something like that. Using the second analog stick like it's supposed to be used would accomidate all of these modes without cutting the visuals in half, straining the framerate. The Walker would control better and the all ranch mode would control far more naturally. Even if the rail mode was a casualty, at worse it would control at well as SF64, and at best, it would offer more percision aiming. That simple fix could have allowed for a control center on the game pad with various functions to innovate Star Fox in a much different way. They could have consolidated the controls so much.

But again, this game didn't even start as a Star Fox game. It's literally like Guard and Giant Robot. Miyamoto was making tech demos to justify the gamepad, and decided to slap Star Fox onto it. He did the same with Guard. Come to think of it, the same was the case with the original and SF64 (FX chip and rumble). They were all made to test some hardware gimmick. It's like they don't even give a shit about these franchises.

I'm afraid of what will make Miyamoto finally make an F-Zero game.

Yeah, the walker sections is similar to a TPS, I get that. But my favourite control scheme for games which have aiming and movement independent is Wiimote + Nunchuk, or mouse + keyboard on computer. That applies to TPS too. I've played games like RE:4 Wii edition, and it feels more comfortable, more intuitive and my skills improved with the Wiimote a lot, compared to the GC version. Same with FPS like CoD, for example. Almost everything that involves aiming. I also feel more comfortable with gyro-controls similar to Splatoon. I'd probably use the gyrocontrols in SF:Zero even if I had an option of using a standard controller. What I don't get is the use of the double screen, I'm fine with motion controls in the game. For me, they're better than double joystick in every possible way. But, in the end, every person would have his favourite control scheme, so I wonder why not have everything. The WiiU has a great advantage over other consoles, you can play in almost every imaginable way. If you like standard controls, you can play with a Pro Controller or Gamepad. If you like motion controls, you can use the Gamepad gyroscopic controls. If you like pointer controls, you can use the Wiimote. I just think it's ridiculous to ditch all the possible control schemes and to force the use of only one. Just implement all the possible options, and let people decide!