fatslob-:O said:
No what I mean is some of these hardware features are not easily applicable to certain GPUs ... Implementing direct render target reads from the pixel shader on discrete GPUs from AMD/Nvidia has no simple solution whereas mobile GPUs have had that feature for sometime now! And similarily mobile GPUs struggle to get programmable vertex attribute fetching and bindless textures/resources ... |
Certain tasks are... not "more suited" but "easier to implement" in certain GPUs but not in others. It's weird, but it's something not exclusive to electronics.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
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