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spemanig said:

Star Fox has all-range mode and on foot sections (that's what the walker is, guys. It's a third person shooter.) It's not just a rail shooter, and Wii remote is not good at all for something like that. Using the second analog stick like it's supposed to be used would accomidate all of these modes without cutting the visuals in half, straining the framerate. The Walker would control better and the all ranch mode would control far more naturally. Even if the rail mode was a casualty, at worse it would control at well as SF64, and at best, it would offer more percision aiming. That simple fix could have allowed for a control center on the game pad with various functions to innovate Star Fox in a much different way. They could have consolidated the controls so much.

But again, this game didn't even start as a Star Fox game. It's literally like Guard and Giant Robot. Miyamoto was making tech demos to justify the gamepad, and decided to slap Star Fox onto it. He did the same with Guard. Come to think of it, the same was the case with the original and SF64 (FX chip and rumble). They were all made to test some hardware gimmick. It's like they don't even give a shit about these franchises.

I'm afraid of what will make Miyamoto finally make an F-Zero game.

Sounds like it would go perfect with a salad!

But yeah I can see your frustrations but I wouldn't go so far as to say they don't give a shit about the franchise. If they didn't we wouldn't be seeing Fox in Smash or have an animated special like we did today. I just feel at this point they are so caught up in selling the GamePad (the main thing that seperates them from the competition) that they squeeze it in games that don't need it. But hey at least they were able to make a game that used it perfectly at least (Mario Maker).