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Hiku said:
Goatseye said:

In KI you have all those options plus its staple movements. If you don't wanna be combo breaked you can do short combos and keep it Street Fighter.

I didn't say it's not in KI, just that I prefer games with more focus on it. Likewise, Persona 4 Arena and Guilty Gear Xrd have combo breakers, but with a much smaller focus on it than KI.
And sticking to shorter combos isn't the equivalent of Street Fighter, because with other games you're usually guaranteed optimal damage from your punishes. In KI it depends on whether or not your combo gets broken.
When someone whiffs a DP in SFV, they're gonna get crush countered and then you get to do your strongest combo. Heavy reward moves usually yield heavy risk punishes in most fighting games. And those punishes potentially being interrupted by a combo breaker, or me limiting my punish to a small short one to avoid that, isn't a design that interests me. If you make a big mistake, your lifebar is supposed to melt down fast. Thats the flow of the game that gets heavily crippled by the combo breaker system in KI. And even more so because it's not just a simple single limited breaker, but a system and a game in itself that takes up time. Instead, the bigger punishments for risktaking takes place within the combo breaker system. And it gets rather repetetive to look at that so much when that's time spent that can be played in the neutral game instead.

What? In KI you don't combo break back and forth for the flow to be crippled. KI matches are some of the fastest if you're implying that it takes time.

When you DP in KI and get blocked you get punished as well, however it's up to you to be unpredictable in your pusnishment, this is not a turn based game. KI is offensive af. You have to know your opponent to know what kind of moves he/she breaks less. That's another layer to the competitive nature of this complex fighting game.

Then you got a guy (Domi) that doesn't break combos at all and made it to the top 8 at Evo with Cinder. There are so many ways to play this game and there's no way to make a simple description like you did.