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SvennoJ said:
vivster said:

Really? I think it will be the other way around. Normal PS4 will always have the higher install base and optimizing for the weaker system and then porting it to the stronger one is the only logical way. The good thing is that you don't need much optimization for the PS4K since it has more power to deal with and will most likely not be maxed out.

Best case scenario is developers leaving out useless GPU hogging graphical features from the PS4 version because they can put it on the PS4K version. That would mean PS4 games are more likely to run better. Basically developers can show off their fancy graphics with the PS4K and then tune the PS4 version for performance.

Yet will they still do as much effort to optimize for the weaker system? Or simply drop the resolution on ps4 and promote the Neo version. Any 900p games coming out on the ps4 from October will be immediate suspects. Could Naughty dog have squeezed out 1080p60 on ps4 with a bit more effort, or did they leave it for the Neo patch...

You call it a best case scenerio, oh this feature is difficult to optimize, let it be for the premium version, no need to spend much effort on it. Basically developers can advertise with the fancy ps4k version and downgrade the ps4 version.

Which is how it should be if you prefer performance in your games over visual gimmicks that barely add anything to the game.

You shouldn't think that "optimization" is a magic spell that suddenly makes 60 fps out of 30. There are extreme hardware limitations and optimization can only do so much. A 60 fps uncharted is simply impossible with the same level of visual fidelity. Unless they invent a completely new way to render games which no one has thought of before. But then we get into the realm of diminishing returns.

No developer on this planet wants to optimize. They have to because they don't want to compromise and they don't have any choice. Optimizing is a chore and can even lead to even more bugs. Everyone is talking about the burden of developing for 2 platforms. I think the burden of having to basically work magic to fit a game on a very constrained platform is an even bigger burden that costs time, money and effort for ultimately only very small gains.



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