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Hiku said:
Goatseye said:

Combo/Counter Breaker doesn't break the flow of the game, the opposite. It allows your opponent a chance to bounce back and put up a fight to a system that would've looked like a cpu vs cpu match. It's a game of risk and reward, additionally, you can play with the mechanic to set up your opponents.

It's a game of reading and reaction, making it a game within a game.

Well I didn't use the term "break" the flow of the game, because that's how the game is supposed to be played. However, I said I don't like the flow of the game, because of the combo breaker system and the focus on it. I enjoy the neutral game a lot more, and a heavier focus on footsies and ooki, and the situations that come from that, which ultimately leads to your reward of dealing damage to your opponent. I don't enjoy watching combos or counters being broken over and over, which can happen in this game, whether it's because a player was predictable or the other player was lucky. While I like the aspect of it where you always know what your opponent was thinking, and that it becomes more of a player vs player game, I don't enjoy the flow of it. And when it comes to guessing games and reactions, I prefer a stronger focus on more dynamic situations where you need to keep a lot more things in mind than just 4 things.

In KI you have all those options plus its staple movements. If you don't wanna be combo breaked you can do short combos and keep it Street Fighter.