Hiku said:
Instead of a limit for Breakers, they've implemented risks. If the person using the breaker uses the wrong type (66% chance) then they get "locked out", which allows you to do even more damage to them than you normally could. Then there's also the risk of being counter broken, as some mentioned above. |
Combo/Counter Breaker doesn't break the flow of the game, the opposite. It allows your opponent a chance to bounce back and put up a fight to a system that would've looked like a cpu vs cpu match. It's a game of risk and reward, additionally, you can play with the mechanic to set up your opponents.
It's a game of reading and reaction, making it a game within a game.