SvennoJ said:
I'm looking at it from a developer perspective. I've been there. Management holding features and improvements back for a later version. Come crunch time, management will take the easy out, deadlines must be met. More versions to test, less time/budget to add features or optimize. |
ok. of you have been there then you should be able to relate with any of what I'm about to say.
Multiplatform games all have a config file of sorts. The PC version of said games have multiple config files. This makes it easy for devs to scale between XB1,PS4, PC low/medium/high/ultra. With the PC theye even allow the end user choose what in said config file they wanna enable via handy in game menus and some adventurous users can even hack the games and release "mods".
Its all about scalability. We have the XB1, PS4 and PS4n. Which as far as devs are concerned will feel very much like having a PC medium, high and ultra setting. The XB1 will continue to get optimized to run games at medium cause rhas what utsbhardware permits, the PS4 will continue to run games at high settings. Only difference now is that on that PS4 game disc the contained config file will have support for two hardware types. One for high the other for ultra.
Having a more powerful option doesn't mean that everything else automatically starts to suck, it just means that PS4 gamers get another graphical preset option enabled. What you are saying is almost as if in the PC world devs currently optimize for everyone to run their game with triple Titans or something. No, their games can run just fine at 1080p with any decent rig.
And the " easy" decision.... is actually not to optimize for the PS4n at all. Cause "management" knows thatthr number of people that own the vanilla PS4 far outweigh those that owm the Neo.







