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RolStoppable said:

The same people wouldn't buy any shoot'em up, so the criticism is similar to complaining about turnbased battles in an RPG series that always had turnbased battles.

The controls are hard to get used to. The normal path through the game throws three different vehicles in the first three levels at you, and they all have different control schemes. Thankfully, it gets more Arwing-focused after the fourth level, so there's finally a chance to get accustomed to the way the game controls, but it's by no means a fast process. Barrel rolls are executed by pressing the right stick in either direction twice in quick succession and that's pretty awkward to do when you have to fly your ship and still pay attention to the motion controls. Flying, shooting and blocking projectiles all at once isn't as easy as it used to be. Then there's the fact that you have to look back and forth between the two screens in certain situations, although you can switch the output with a button press, so theoretically you can always use the TV screen. Still though, it's another new thing to get used to. Unneccessarily complicated sums it up.

Yep, that's what I felt about them reading first impressions of the game. I'm curious to know if there are some parts of the game in which the use of the two screens is justified, or it's just useless. I could give them a free pass if I really feel that I'm better at Starfox because of them, or if I can do now new tricks which improve my skills. Which is the same as saying: "I don't want to play Starfox with a standard controller ever again". But I guess I have only one way to find out. Which is playing the game and see how I feel about them.