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Soundwave said:

Kinda predictable. Will still get it because I'm a Star Fox die hard, but Nintendo has mismanaged this franchise, in particular for whatever reason Mr. Miyamoto seemed to believe that simply making a sequel to Star Fox 64 was beneath Nintendo.

So you have an N64 game (Star Fox 64) that sold an impressive 3.32 million copies, but instead of being prioritized for GameCube, Miyamoto forces Rare to change a Zelda adventure game called Dinosaur Planet into Star Fox Adventures. Because everyone who loves Star Fox should love a Star Fox game that isn't a space shooter.

Then the IP is farmed out to Namco, since I guess again Nintendo felt they shouldn't be developing it.

Then we have Star Fox Command on the DS, which has an awkward touchscreen control scheme forced into it, even though franchises like Mario Kart and NSMB are smart enough to control traditionally.

The Wii was the perfect time to relaunch the franchise with a large userbase, but Nintendo instead squanders that opportunity by not having the franchise at all.

On Wii U, Star Fox 0 seems more of a vanity project for Miyamoto to prove the tablet controls were worthwhile by shoehorning in a dual screen control setup that no one asked for. It's probably going to bomb sales wise so we won't see the franchise again for ages. 

Miyamoto's vanity could put the game on the NX to recover costs and the franchise itself. If NX sells well, the franchise could still grow that way.



In the wilderness we go alone with our new knowledge and strength.