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Rendering guidelines

We've already described how Sony is looking to offer higher resolution support for 4K screens with the Neo hardware, and how higher frame-rates, more stable frame-rates, improved graphics fidelity and further visual features are encouraged. It's a topic we'll be returning to in due course as more information comes in. However, In terms of hard and fast technical guidelines for Neo rendering, Sony offers this:

  • Games running in Neo mode must operate at a native rendering resolution of 1920x1080 (1080p) or higher.
  • A game's frame-rate must meet or exceed its equivalent performance level on base PlayStation 4 hardware.

It seems that there are no new guidelines for ensuring rendering or performance standards on the existing PlayStation 4. One worry is that emphasis may shift to Neo, resulting in poorer experiences for the older hardware. We hope that the sheer weight of the user base ensures that the 'base' PS4 continues to get the care and attention it deserves.

If it's just a case of neo being 1080 while base is 720+, then that's great and all as long as performance wise they're the same (or both stable), it would be bizarre if they're just doing this to ensure 1080p thoug. I'm hoping Sony come out and say, whenever they announce this thing, that there's a strict policy for non-neo games being at least a stable 30fps. Surely post-2006 Sony realise how easy it would be to piss off the 40m+ PS4 owners and destroy all that good will and momentum they've managed to muster, but nothing I've read says anything about maintaining performance on the base system.



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