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Soundwave said:
Pemalite said:

Or. Games will just be developed with the PS4 4K and PC in mind (Ultra graphics) and continue the practice of downgrading the games for the regular PS4. (High equivalent graphics.)

1) We have no idea if the PS4 4K will use Polaris.

2) If you think 218GB/s is enough bandwidth for 4k AAA games, then... You are highly mistaken, I am going to assume you have never used high-end hardware and thus never gamed at resolutions that exceed 1080P... So allow me to educate you on this... Higher resolutions need allot of bandwidth.

3) Some non-graphics calculations are suited to being executed upon the GPU, some are not. - Because some calculations are very single-thread heavy, which a GPU is not adept at due to their highly parallel nature. There is a reason why CPU's and GPU's are still seperated functionally, because a CPU is adept as some tasks, the GPU is adept at others, both can do a "little" bit of each others work.

This isn't for 4K gaming, I think the term "PS4K" just got thrown around mistakenly probably because it does allow for 4K Blu-Ray movie playback. PS4.5 is more accurate, it's a huge GPU upgrade with a moderate CPU upgrade. 

Yep; nobody ever talked about AAA Games running at 4K; and as we don't know for sure if Polaris will be used, our friend above also have no idea how the new architecture works, how much more efficient it is, and how much more memory compression is used, improved shader efficiency, hardware scheduler, instruction Pre-Fetch, etc etc; so, I would say again, let's try not to be rudiculous, and let the experts work on it, they know more than us ;)   



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