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binary solo said:
SvennoJ said:

How's the CPU going to handle doule the frame rate with a mere 30% increase in CPU. Double the game logic, AI updates, animations, collision detection, etc. Is the NEO version going to require a whole lot of gpgpu solutions to compensate for the CPU, ie a lot of work? Doesn't sound like it's going to be easy to have 2 versions with such unequally balanced machines.

Why do you think it needs to hande double the frame rate? Devs might have been able to make games run at 60fps 80% of the time for a game but for the 20% it couldn't run at 60fps the frame rate drop was not acceptable, so they decide to set the game at 30fps. So perhaps a 30% increase in CPU is all that's needed. Or they may have been able to get a game to run acceptably at 50fps. But no one releases 50fps games, the release at 60fps or 30fps.

The thing I worry about is that Sony is doing this for non-gaming reasins. It wants to facilitate adoption of 4K TV sets, so it puts out a 4K "ready" machine. Nothing about actually improving things for gamers directly.

Those games that can't reach 60, they're not capping it to 30 and let the machine sit idle for the rest of the time. Early on the decision will be made to optimize for 30 fps instead, squeezing the most out of the cpu and gpu. Your scenario would only happen with remasters, like a choice between locked 30fps with better shadows for tlou or near 60 fps.
I doubt the CPU sits idle long enough in any games currently released to absorb the impact of doubling the responsivess with a mere 30% boost. Higher res makes more sense than doubling the frame rate given the rumored specs. So yeah, 4K ready games, upscaling fun.