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SvennoJ said:
Soundwave said:

It's 36 CUs for the GPU spec at 911 MHz ... vs 18 CUs for the old PS4 at a lower clock. That's well over 4 TFLOPS, which is a huge difference. 

How's the CPU going to handle doule the frame rate with a mere 30% increase in CPU. Double the game logic, AI updates, animations, collision detection, etc. Is the NEO version going to require a whole lot of gpgpu solutions to compensate for the CPU, ie a lot of work? Doesn't sound like it's going to be easy to have 2 versions with such unequally balanced machines.

Why do you think it needs to hande double the frame rate? Devs might have been able to make games run at 60fps 80% of the time for a game but for the 20% it couldn't run at 60fps the frame rate drop was not acceptable, so they decide to set the game at 30fps. So perhaps a 30% increase in CPU is all that's needed. Or they may have been able to get a game to run acceptably at 50fps. But no one releases 50fps games, the release at 60fps or 30fps.

The thing I worry about is that Sony is doing this for non-gaming reasins. It wants to facilitate adoption of 4K TV sets, so it puts out a 4K "ready" machine. Nothing about actually improving things for gamers directly.



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