mutantsushi said:
SvennoJ said:
So basically buying psvr in October is a bad idea, as most likely a 1440p neo psvr headset will follow in a year or 2 to take advantage of the extra resolution the neo can provide. And the original one will be cheap second hand. Certainly not worth 399 now anymore.
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Not sure why you needed to quote Soundwave there to provide context for your post...
But I disagree with you, IMHO the increased power of PS4.5 will just be used for increased visual fidelity, fps, lighting, PS4.0 VR will skimp on those, and PS4.5 will enable them, that's it. PS4.5 is not so powerful they can push high res AND those features. (only +25% CPU/Memory BW)
Look at this way: Morpheus is launching at the SAME TIME as NEO, Sony wants to create a platform around it, so why fracture base like that? Why wouldn't Morpheus have the SAME life span as PS4.5 when they are launched at the SAME time? As is, they sell PS4.5 as premier Morpheus experience from Day 1, while also being compatable with PS4.0. If they are going to launch higher spec VR platform, it will be with PS5 down the line a bit where there will be more reason/benefit for doing so. You are approaching things as if Morpheus VR "Belongs to" PS4.0, but it doesn't, it will be co-launching alongside PS4.5.
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So they will optimize PSVR games for NEO? Even less reason to buy a PSVR now. I'm most certainly not going to spend $800 + crap exchange rate + tax = $1145 Canadian lol. That's even without camera and move controllers.
If this is real than they do start with a split VR userbase, and ask developers to make 2 versions for a userbase starting at 0 with no guarantees how it will sell, for games that can't be sold anywhere else? Launching PSVR in the middle of splitting the ps4 hardware spec, I'll wait.