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potato_hamster said:
mutantsushi said:

Why wouldn't they?  Cross platform devs already do equivalent work tweaking for XBone/PC.
PS4.5 sharing same architecture as PS4 means you can rely on same optimizations to large degree.
Just increase resolution to full 1080p.  Full 60 fps.  Enable single player lighting in multiplayer mode.  Etc.
They don't need to bother to find the "ultimate" performance tweak, that "fully" leverages the PS4.5 power,
if they don't want to spend to much on PS4.5 specifics, they just go for the safe/easy performance boosts
Only when PS4/4.5 cross-compatability requirement is dropped will PS4.5 full power/optimization really be pursued.

Console video game development is not a matter of tweaking sliders. Engines are not designed to support this new specification. It's actually a whole pile of extra work, and literally double the QA cost when there is literally zero expectation for increased sales. None.

Video game developers get nothing out of supporting a higher-spec console except lower profits.

If money was their primary concern they would go mobile.