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tokilamockingbrd said:
i think what we will see is developers not optimizing games as well for "base mode" because the restrictions will be less for NEO dev. Basically we will never see a basemode game run at 60fps and probably not 1080p. Devs will realize that the people who are very picky about performance will be the 1st in line for NEO and those who dont upgrade are less likely to care that the game is running 900p 25-30fps (IMO that is the line for "playable" for most genres).

Agreed, though It will likely come down to the publisher not the devs. This is one of my main things that makes me hate this direction. I also think you are being generous with how the base mode performance will be... We already have games that run 25-30 fps 900p right now. Some that get pushed out with broken elements. Sony didn't stop those games at all. They can't enforce anything other then having a base mode version.

Games with deadlines and the lead platform being the 4.5 model is going to lead to mishaps like what happens with some PC games. The difference here is that they have to hit a target were-as on PC they don't. The minimum req's for games is all over the place on PC. Yet people have faith publishers will make sure these different versions all run smoothly when the base PS4 model has a predefined minimum for them to hit. Id argue it's going to make development difficult unless extreme sacrifices are made.