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Not great so far. It's been weaker than the seventh generation, which was weaker than the sixth. The industry seems to be on a downward trajectory.

Why? The proliferation of DLC, micro-transactions, DRM, and season passes. The intense focus among publishers on advertising budgets and pre-order numbers. Fewer and fewer local multiplayer options among so-called AAA games. The lack of an independent professional corps of video game journalists. A move toward the lowest common denominator. And, worse of all, game design is regressing. Games in the 8th generation are prettier than ever, but less enjoyable (and less re-playable) than they were ten years ago.

There are exceptions of course. Indie game developers are kicking some serious butt this generation. About 10 people made Rocket League, arguably one of the best games of 2015. Games like Retro City Rampage, Runbow, Guacamelee, and Freedom Planet are as good or better than many big-budget titles. And of course great directors and developers - people like Hideo Kojima, Hidetaka Miyazaki, and Tetsuya Takahashi - are still churning out great games. And, thankfully, Nintendo's first party output is consistently great.

But in general, I don't like the business trends and I don't like the design trends, especially among "AAA" titles.