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nomad said:

You are dependant on your internet connection but will not necessarily be dependant on yours. That's one of the things SCD suppose to solve. Their console will have many SCDs to choose from to get the best results and yours will be delegated to complete task best suited for your connection.

It's one solution to some inherent problems with cloud gaming, like your host server example. The more centralized your server is the more people will be affected by latency, bandwidth, maintenance, failures, etc. People across the country or globe will have latency problems, bandwith to share, everyone experiences the same hiccups, etc. Distributed servers can help with those, but will also cost more. Nintendo's solution is even more highly decentralized or highly distributed. Sure it defers cost to consumers and you may think it's kind of scummy, but compare that with subscription based cloud services. It's not too different except you will actually own something physically.

No, trust me, I think it's an awesome idea. I do think it's scummy, but in a brilliant business move kind of way. I'll gladly buy one of these if it becomes real. I think a lot of the rewarding they plan to do will offset a lot of that scumminess anyway.

Yeah I understanf that people without SCDs will have multiple SCDs to chose from. I'm just saying that if I have a bad internet connection and someone uses mine, the my SCD will do less for them than one with a good connection. I was just trying to paint a picture since those guys didn't.

It was also made clear to me that Nintendo would still need cloud servers indepentant of these to save things like your account information and save data.