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Pemalite said:
Areaz32 said:

Dude i am going by digital foundry and practical benchmarks that were recorded live and shown live. Those benchmarks you have found are from PC's where everything but the GPU is super high end. It is quite insane to have 32 gb DDR4 ram and i7-5960x 4.6ghz.

You just proved that you need an insanely expensive pc to get these results so sure whatever my point still stands.

How come that other guy i linked has worse performance than those benchmarks you showed then? How was the benchmark done? you have to understand that i can't just take your word that they test a variety of places.

More Ram doesn't mean it will be faster, unused Ram is wasted Ram, Ram has zero hardware to facilitate the processing of data.
An i7 5960X @ 4.6ghz can be beaten by a i5/i7 6600K/6600K with a moderate overclock in Gaming (As most games only use up-to 4 threads.) and other Lightly threaded tasks as it's based on the older Haswell Core.

I provided links to answer the rest of your questions, spend some time, learn a little.
There is a stark contrast of Dark Souls 3 performance from launch and right now thanks to Patch 1.03 and updated drivers.
If you owned a high-end gaming PC you would actually know this. ;)

Dude you didn't provide links that i can use for anything. I told you i used data from reliable sources such as digital foundry and you just ignore it in favor of your own sources. Regardless of wether or not i have a high end PC doesn't say anything about wether i would know the details of this subject. Stop being so condescending and thinking you know what you are talking about. You said 32gb ddr4 ram. Dude ddr4 ram are not cheap. Besides you need ram nowadays because games are getting way way bigger than ever before. I know exactly what ram does i am actually educated in this. Your GPU's need ram space for each instruction commisioned by the game engine.  On PC this is more important than ever. Not only that but you also need ram for all the files etc. Nowadays they are doing a lot of saving information from previous renders in the pipeline for later use. All of this is only possible because of the ram space, as it is not saved persistently. 

If you can't take the links i posted as proof then you are just delusional. All i can say is wether or not your proof is wrong or not is that we have conflicting proof. My proof is actual proof. Once is live performance stream and the other is digital foundry. Your proof was just pictures without a source.