Barozi said:
It's pretty common for known indie games and Shovel Knight is one of them. Took them far longer than expected to reach that number. Far worse games have reached a million much quicker. Nowadays and already 3 years ago. So, yeah it's a bit sad it's only at 1.2m as of now. Remember that it's on pretty much every platform there is. Also there's only one DLC as of now and that one is free. |
As far as im aware, its not common.Just because 3 or 4 indies reached that mark last year(im guessing numbers here, I dont remember which games reached that milestone) dosent make that common.Common would be if 40% or higher of every indie released reached those sales.Plus this is the first game from Yatch Club, so th game didnt have any prior hype(read:developer pedigree) behind it.Minecraft and Rocket League are annomalities, even for AAA standard.And you need to remember that it released first on PC and Nintendo systems, then went to Sony and Microsoft.
And I mean, its 1.2 million for gods sake!They used roughly 311k to developed it, and they are making dozens of millions in profits.How can that be sad in any way?People are unrealistic in expectations.If the industry needed millions upon millions of sales for any game to be considered a success, it would have crashed by now.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







