If some games do not offer character creation/customization and some do not not like it, it is what it is. And what I'm about to say is kind of comparing apples to oranges. But I remember when you had to accept the randomness of rolling up a character in Dungeon & Dragons (old school). You do have some choices such as character class. But what if you wanted to be a fighter, but the dice roll resulted in a higher intelligence and physically weaker character? That's where the role play comes in. In regards to Rust, how hard is it to accept controlling a fictional character that's physically opposite of what you are?







