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SvennoJ said:
It seems this game is pretty decisive already. Maybe it's not for people that:
prefer the destination over the journey.
prefer discovery over exploration.
prefer a preset story over making your own.
It looks great to me. Hopefully reaching some goal isn't pushed too heavily and I can simply wander around at leisure.

that's easy for you to assume and to say, but what exactly is the 'making your own story'? if potentially it takes 10s of hours to find other players and likely will take an infinite amount of time to get to the 'center' of the universe, then what possible story or goal is there?

Everyone can appreciate the 'journey' but a journey is generally something leading SOMEWHERE. 

the concern with this game is its lack of focus. It may really be just a space adventure simulator where you pick up resources and do light exploration of fairly generic automatically generated planets.

 

What people really want is a space exploration game that is large but can still maintain a community and interaction with both computers and other HUMAN players.

No Man's Sky biggest issue I think possibly could be the difficulty in finding other humans to interact with. Let's be honest- probably over half of the people picking up this game are going to be most excited about the potential of big space battles. If those people find out that its insanely difficult to find other players to get involved with with battles (based on the size of the universe) then its going to be a major disappointment.

 

I think exploration is awesome and I like the concepts of this game but there is an issue with exploration when the majority of what you are 'exploring' has been computer generated. It means that while many planets may APPEAR different aesthetically, they will behave similarly in terms of the NPC's, nature, artifact searching.

I mean's cool that one planet might be tropical and another freezing cold, but if you're simply landing on planet to planet to name some things and shoot/collect resources then that could get tiring very quickly.

Again the human player interaction component I think is key for this sort of large scope game. They need some sort of solar systems that everyone can access to meet and interact with other players. Even maybe just based on where you are in the galaxy, like regions have their own hubs for people to go to (I don't obviously expect someone on one end of the galaxy to be able to meet up with someone on the other). Just SOMETHING