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Areaz32 said:

The radeon 7850 is insuffecient for what you said there. 7870 is supposedly the chip that was the base for the PS4 gpu and then they did a bunch of customization ontop.


Wrong.


http://techfrag.com/2016/04/06/dark-souls-3-pc-benchmarks
And that was BEFORE patch 1.03.

Here is a benchmark at Quad-High Definition.


http://wccftech.com/dark-souls-3-gpu-performance-amd-wins-midrange-nvidia-takes-high/
Flies in the face of your argument when a Geforce 960/Radeon 380 are getting 30+ fps in Quad-High definition, this is after patch 1.03.
And as you know... Dark Souls scales VERY well with resolution. The game looks far better.

But if this game is the only argument you can muster, not much of an Argument when there are 6,464 games on Steam alone.



Areaz32 said:

Those users you said got boosted from 20-30fps to 60fps in 1.03 are still 970 equivolent or above, which is rather expensive. My point is if i can't go 60fps 1080p in all games then there is little reason to get the PC version over the console version. Consistency is valued when gameplay is front and center. Btw i saw a guy stream DAS3 at 1440p with 980TI x 2 SLI and he was doing 50-60 fps with many dips to 55 so what you are proposing by saying a single 970 would do the same is kind of odd. 



No they aren't. Many are Geforce 960 users.

And yes there is a reason to get the PC version. Better graphics. Dark Souls 3 looks the best on PC, these benchmarks are typically done with max graphics.
With that said even a GPU like the Radeon 7850 could do Dark Souls at 60fps @ 1080P, just lower the settings.



--::{PC Gaming Master Race}::--